![half life 1 hammer textures half life 1 hammer textures](https://static.planetminecraft.com/files/image/minecraft/texture-pack/2020/305/13772449-hammers_m.jpg)
Go into the point_viewcontrol’s properties and name it something like “blackout_viewcontrol.” Set it’s parent to “blackout.” Then go into the flags tab and make sure that “Freeze Player,” “Infinite Hold Time,” and “Snap to Goal Angles” are the only boxes ticked.Ĩ. Place a point_viewcontrol somewhere in the level. This is how it looks like in the Half-Life 2 configuration (under Episode 1 or Portal it will be much wider and wrap around the player):Ħ. Rotate it so it is sticking out behind the player. You’ll get this odd looking invisible model. Also name the entity “blackout” and disable shadows on it.ĥ. The model is an animated prop that moves like the player is getting up or entering a vehicle. Go under the prop_dynamic’s properties and change the “World Model:” to “models/blackout.mdl” It should be the only model in the root folder of your model browser. It should be exactly halfway under the ground as well.Ĥ. If you do not know what this means, just place the prop_dynamic on the floor so it is in the exact middle of the player. Place a prop_dynamic so it shares its origin with info_player_start. Here’s a picture of what I’ll be using for the tutorial:ģ. Brush out your basic level, including info_player_start.
![half life 1 hammer textures half life 1 hammer textures](https://antyweb.pl/img/1250/550/fit/wp-content/uploads/2020/01/21204225/half-life.jpg)
The only way to do this scene on the Episode 2 config is by manually animating the camera with a bunch of path_tracks and path_corners. This tutorial will not work with the Episode 2 configuration. This tutorial is geared toward mapping under the Half-Life 2, Half-Life 2: Episode 1, or Portal configuration. This tutorial requires that you know the basics of Hammer, including brushes, entities, entity I/O (inputs and outputs), and some other things. I know other tutorials exists, but they are terrible because they are either outdated or include a whole lot of crap you don’t need (like teleporters) or are sketchy on details. This tutorial will teach you how to make it look like the player is waking up at the beginning of your level.